The example above (you can rotate the cube by dragging your mouse) consist of 3 layers, a Starling background instance with a particle instance, an Away3D viewport with the rotating cube and a foreground Starling layer that has a line ‘attached’ to a segment of the Away3D cube.
Starling translates the updated 3D point from Away3D every frame through a static function called “GetVerticeWorldPosition”. That function returns the Vector3D of the segment requested on the Mesh. The Vector3D x and y properties can then be used in a 2D point.
The example used on this page is build in Flashdevelop and can be downloaded below.comments powered by Disqus
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